| Title : | The essential guide to flash CS4 with ActionScript | | Material Type: | printed text | | Authors: | Chris Kaplan, Author ; Michael Oliver, Author ; Serge Jespers, Author ; Kunal Mittal, Author | | Publisher: | Berkeley, CA : Friends of Ed | | Publication Date: | 2009 | | Pagination: | xxx, 538 p. | | Layout: | ill. | | Size: | 23 cm | | ISBN (or other code): | 978-1-4302-1811-1 | | General note: | | | Class number: | 006.696 | | Abstract: | For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.
The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation.
Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world. | | Contents note: | Part One: Basics
Chapter 1: How It All Began. Chapter 2: The New Interface of Flash CS4. Chapter 3: Drawing with Flash's Vector Tools. Chapter 4: External Assets and Symbol Management. Chapter 5: Working with Blends, Filters, and 3D Transformations
Part Two: Animation
Chapter 6: Basic Animation in Flash. Chapter 7: Playing with Dolls: Introducing Flash IK
Part Three: ActionScript
Chapter 8: The Programming Primer: A Flash Designer's Intro to ActionScript 3.0. Chapter 9: The Building Blocks of Interactivity. Chapter 10: Learning the Display Model and Bringing It All Together. Chapter 11: Managing External Assets and Communication. Chapter 12: XML: The Best Way In and Out of Flash
Part Four: Additional User Interfaces
Chapter 13: Working with Text and Strings. Chapter 14: Using Components
Part Five: Enhanced Media Development
Chapter 15: Using the Adobe Media Encoder—A Crash Course. Chapter 16: Working with Audio in Flash. Chapter 17: Working with Video in Flash
Part Six: Preparing Your Project for Deployment
Chapter 18: Publishing, Exporting, and Debugging Your Flash Project. Chapter 19: Building AIR Applications with Flash CS4 |
The essential guide to flash CS4 with ActionScript [printed text] / Chris Kaplan, Author ; Michael Oliver, Author ; Serge Jespers, Author ; Kunal Mittal, Author . - Berkeley, CA : Friends of Ed, 2009 . - xxx, 538 p. : ill. ; 23 cm. ISBN : 978-1-4302-1811-1 | Class number: | 006.696 | | Abstract: | For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.
The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation.
Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world. | | Contents note: | Part One: Basics
Chapter 1: How It All Began. Chapter 2: The New Interface of Flash CS4. Chapter 3: Drawing with Flash's Vector Tools. Chapter 4: External Assets and Symbol Management. Chapter 5: Working with Blends, Filters, and 3D Transformations
Part Two: Animation
Chapter 6: Basic Animation in Flash. Chapter 7: Playing with Dolls: Introducing Flash IK
Part Three: ActionScript
Chapter 8: The Programming Primer: A Flash Designer's Intro to ActionScript 3.0. Chapter 9: The Building Blocks of Interactivity. Chapter 10: Learning the Display Model and Bringing It All Together. Chapter 11: Managing External Assets and Communication. Chapter 12: XML: The Best Way In and Out of Flash
Part Four: Additional User Interfaces
Chapter 13: Working with Text and Strings. Chapter 14: Using Components
Part Five: Enhanced Media Development
Chapter 15: Using the Adobe Media Encoder—A Crash Course. Chapter 16: Working with Audio in Flash. Chapter 17: Working with Video in Flash
Part Six: Preparing Your Project for Deployment
Chapter 18: Publishing, Exporting, and Debugging Your Flash Project. Chapter 19: Building AIR Applications with Flash CS4 |
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